The Game Baby Steps Includes Among the Most Impactful Decisions I've Ever Encountered in a Game

I've encountered some hard decisions in gaming. Some of my decisions in Life is Strange still haunt me. Ghost of Tsushima concluding moments led me to set down my controller for several minutes while I thought through my choices. I am accountable for so many Krogan fatalities in Mass Effect that I regret deeply. None of those moments measure up to what possibly is the hardest choice I've faced in a video game — and it involves a giant staircase.

Baby Steps, the newest release from the creators of Ape Out game, is not really a decision-focused experience. Certainly not in the conventional way. You only need to navigate a expansive environment as the main character Nate, a grown-up in childish attire who can struggle to remain on his wobbly legs. It appears to be a setup for annoyance, but Baby Steps game’s appeal is in its deceptively impactful story that will sneak up on you when you’re least expecting it. There’s not a single instance that demonstrates that power like a pivotal decision that remains on my mind.

Note: Spoilers Ahead

A bit of context is required here. Baby Steps begins as the protagonist is suddenly taken from the basement of his home and into a fantasy world. He immediately finds that walking through it is a difficulty, as years spent as a inactive individual have atrophied his limbs. The slapstick elements of it all comes from users guiding Nate gradually, trying to maintain his balance.

Nate needs help, but he has difficulty expressing that to other characters. During his adventure, he meets a cast of eccentric characters in the world who all offer to help him out. A cool, confident hiker seeks to provide Nate a guide, but he clumsily declines in the game’s funniest instant. When he falls into an trapping cavity and is presented with a ladder, he strives to appear nonchalant like he can manage alone and genuinely desires to be stuck in the hole. Throughout the story, you encounter plenty of irritating episodes where Nate makes life harder for himself because he’s not confident enough to receive help.

The Defining Decision

That comes to a head in Baby Steps’s single genuine instance of choice. As Nate nears the end his quest, he finds that he must reach the summit of a snowy mountain. The default guardian of the world (who Nate has consistently evaded up to this point) appears to inform him that there are two routes to the top. If he’s prepared for difficulty, he can take an extremely long and risky path named The Manbreaker. It is the most formidable barrier Baby Steps game provides; attempting it appears unwise to any person.

But there’s a other possibility: He can just walk up a enormous coiled steps instead and arrive at the peak in just moments. The single stipulation? He’ll have to refer to the caretaker “Master” from now on if he opts for the effortless way.

An Agonizing Decision

I am very serious when I say that this is an difficult selection in this situation. It’s every one of Nate's doubts about himself coming to a head in a particularly bizarre situation. A portion of Nate's adventure is revolves around the reality that he’s self-conscious of his physique and male identity. Whenever he sees that dashing hiker, it’s a hard reminder of everything he’s not. Undertaking The Obstacle could be a instance where he can show that he’s as capable as his unilateral competitor, but that route is sure to be filled with more awkward mishaps. Is it justified struggling just to prove a point?

The staircase, on the other hand, offer Nate an additional crucial instance to decide between receiving aid or refusing it. The user doesn't get to decide in about they decline guidance, but they can opt to allow Nate some relief and choose the staircase. It might seem like an straightforward selection, but Baby Steps game is devilishly clever about creating doubt anytime you encounter an easy option. The environment includes planned obstacles that change a secure way into a obstacle instantly. Is the staircase an additional deception? Might Nate arrive at the peak just to be fooled by some last-second gag? And more troubling, is he ready to be diminished once again by being made to address an odd character as Lord?

No Perfect Choice

The beauty of that moment is that there’s no perfect selection. Either one brings about a authentic instance of personal growth and therapeutic resolution for Nate. If you decide to take on The Manbreaker, it’s an existential win. Nate eventually obtains a chance to prove that he’s as competent as everyone else, consciously choosing a difficult route rather than enduring one that he has no alternative but to take. It’s difficult, and perhaps unwise, but it’s the dose of confidence that he requires.

But there’s no shame in the staircase as well. To choose that path is to finally allow Nate to receive assistance. And when he accomplishes that, he realizes that there’s no real catch waiting for him. The steps are not a joke. They continue for a while, but they’re simple to climb and he does not fall all the way down if he falls. It’s a simple climb after extended challenges. Halfway up, he even has a discussion with the outdoorsman who has, naturally, selected The Challenge. He attempts to act casual, but you can see that he’s worn out, silently lamenting the needless difficulty. By the time Nate gets to the top and has to fulfill his obligation, addressing his new Master, the agreement barely appears so unpleasant. Who has concern for humiliation by this strange individual?

My Experience

In my playthrough, I selected the steps. Some part of my reasoning just {wanted to call

Gwendolyn Martin
Gwendolyn Martin

Kaelen Voss is a seasoned esports analyst and gamer, dedicated to sharing strategies and tips for competitive gaming success.